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阿爾托的冒險
Alto's Adventure
類型跑酷
平台iOSAndroidKindle FireUWP
開發商Snowman
發行商Snowman
總監瑞安·凱什(Ryan Cash
製作人喬丹·羅森伯格(Jordan Rosenberg
程式哈里·內斯比特(Harry Nesbitt
美術哈里·內斯比特
引擎Unity[1]
模式單人
發行日
2015年2月19日
  • iOS
  • 2015年2月19日
  • AndroidKindle Fire
  • 2016年6月11日
  • UWPLinux
  • 2016年6月2日

阿爾托的冒險》(英語:Alto's Adventure)是一款於2015年發行的跑酷類單板滑雪遊戲,由Snowman開發。玩家扮演的角色可在程序化生成的場景中自動移動。玩家點擊屏幕即可跳躍或收集輔助物品,同時可以不斷達到目標、獲取高分及提升級別。Snowman是一個總部在多倫多獨立遊戲開發團隊英語Independent video game development,由三人組成,在開發《阿爾托的冒險》前曾專注於開發提高生產力的應用程序。該款遊戲模擬了單板滑雪時的氣氛,其靈感來源於2012年《風之旅人》、2014年的《紀念碑谷》、2000年的《托尼·霍克職業滑板2》以及2009年的《玩具車大冒險英語Windosill》。

《阿爾托的冒險》於2015年2月19日在iOS設備上發行。同年9月,Snowman宣布將推出該遊戲的Android版和Kindle Fire版。2016年2月11日,《阿爾托的冒險》在Android平台上正式發布[2]。同年6月8日,Snowman通用Windows平台(簡稱UWP)上發布該遊戲的UWP版本[3]

該款遊戲在評分聚合網站Metacritic上獲得一致好評。評論家稱讚了其藝術風格以及遊戲氣氛,但批評其玩法並非原創。Pocket Gamer網站將其金獎授予該遊戲。

玩法

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遊戲預告片

《阿爾托的冒險》是一款橫向捲軸式[4]單板滑雪遊戲。玩家角色在遊戲中自動經過由過程化生成的風景[5],且不斷向屏幕右方移動[6]。玩家只能使角色進行跳躍動作[5]。玩家可以輕觸屏幕進行跳躍,還可以按住屏幕使角色進行各種特技動作英語List of snowboard tricks[5]。在遊戲中,玩家可以按照要求完成各種目標,目標共有180個[7] ,而玩家一次只能接收到其中的3個。這些目標包含滑行到一定距離[8]、救出脫韁的美洲駝、通過危險的豁口、mo村子的屋頂上 Alto's Adventure is a side-scrolling endless runner snowboarding game. The player character moves automatically through procedurally generated landscapes towards the right side of the screen and the player can only control when to jump. The player taps the screen once to jump and holds the screen while the player character is midair to perform tricks. While the character moves across the landscape, the player can complete some of the game's 180 goals,though they are given only three at a time. Goals include such things as traveling a set distance, rescuing runaway llamas, crossing dangerous gaps, grinding across rooftops of villages, and outsmarting the mountain elders.[7] The player receives awards from completing goals, and can also collect coins that can be used to purchase upgrades.[5] Players perform tricks in quick succession, or combos, to earn points[9] towards a competitive high score. The game also tracks distance traveled and trick combos. Later in the game, players can use a wingsuit, which changes some elements of the game.[7] The environments of Alto's Adventure change in lighting as time passes through the cycle of the day, and incorporate various weather effects.[4] Player progress syncs between iPads and iPhones over iCloud,[7] and the game uses Game Center leaderboards.[8]

開發

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《阿爾托的冒險》的開發者出席2015年遊戲開發者大會

Alto's Adventure was built in collaboration between Snowman, an indie development studio based in Toronto, and lead artist and programmer Harry Nesbitt, based in Devon, England.[10] The developers intended the game to "capture the flow and feeling of snowboarding" and the way "everything else sort of just disappears" when "in rhythm with the mountain", unlike other snowboarding games.[7] Snowman also sought to address how other mobile games emphasize video game console-type elements with on-screen controls, which co-founder Ryan Cash felt were largely not designed with the mobile platform in mind.[7]

《阿爾托的冒險》的靈感部分源於《玩具車大冒險英語Windosill》(圖)

Alto's Adventure was inspired by Journey (2012), Tony Hawk's Pro Skater 2 (2000), and Windosill (2009).[7] Snowman's co-founders, Ryan Cash and Jordan Rosenberg,[5] wanted to bring the essence of the Tony Hawk games of their youth into Alto's Adventure, including "fun, positive goals" and an "easy to learn, hard to master" trick system.[7] They avoided goals from other endless runners that they considered negative, uninteresting, or repetitive. As inspired by Monument Valley (2014), the developers chose to charge above average for the game as a trade-off for not including offsets like in-game advertisements or in-app purchases.[7] Snowman has said any new content would be as an expansion along the lines of Monument Valley's "Forgotten Shores".[5] The game was released for iOS on February 19, 2015.[7]

A port for Android and Kindle Fire was announced on September later that year.[11] The app was released for those platforms on February 11, 2016. Snowman collaborated with Noodlecake Studios to make the Android port.[2] Additionally, unlike the iOS version, which is launched as a "premium app" (which requires user to pay $2.99 to download), the Android version is free to download. In an interview with The Verge, Ryan Cash of Snowman explained that their decision to make the Android Alto's Adventure free is due to iOS and Android being on a "completely different ecosystem", and mainly because of the bigger piracy issues on Android apps.[12] Additionally, he said that those using the Android port will have the same experience as those playing Alto's in the iOS.[12] The developers announced a sequel, Alto's Odyssey, in December 2016 with a release expected sometime in 2017[13].

The game was developed on the Unity engine.[14]

反響

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評價
匯總得分
匯總媒體得分
Metacritic92/100[15]
評論得分
媒體得分
Pocket Gamer9/10[9]
Gamezebo5/5顆星[8]
TouchArcade4.5/5顆星[4]

The game received "universal acclaim", according to video game review score aggregator Metacritic.[15] Reviewers had high praise for its art style and aesthetics[4][5][8] but criticized its gameplay as unoriginal.[4][9] Pocket Gamer awarded the game their Gold Award.[9]

The Verge's Andrew Webster wrote that the game was a "supremely laid back" and "incredibly relaxing experience".[5] He wrote that this "next great iPad game" was already one of his mobile favorites, and is set apart from others by its "style" and "achingly beautiful" mountain landscape.[5] Webster found Alto's Adventure to be part art game and part "fun little time waster", and compared it to a combination of Sword & Sworcery and Tiny Wings.[5] TouchArcade's Jared Nelson likened its art style to Journey and its gameplay to Ski Safari. While he did not find the game challenging, he enjoyed the "incredible" visuals: "tons of tiny details", like the character animations and changes in lighting and weather, contributed.[6] Nelson also characterized TouchArcade readers' impressions as "highly positive".[6]

評論家對這款遊戲的氣氛印象深刻

Eric Ford, also of TouchArcade, found the gameplay "basic" as well—"not much here that truly innovates within the genre"—but felt that the game was worth experiencing for its "excellent visual style and soundtrack".[4] He, too, compared the gameplay to Ski Safari and wrote that while the game's power-ups, quest objectives, currency, and score were "pretty standard", the trick system was praiseworthy and gave even easy tricks a sense of "accomplishment".[4] Ford was not enticed by the available upgrades and wrote that he played not for the upgrades but for the game's "whole look and feel" that was made to feel like more than a game with its "awesome", "mellow", and "soothing" soundtrack.[4] Ford added that the game earned "its hype" from its "amazing art style and visual effects" rather than from its gameplay.[4] He was impressed with how much the dynamic weather changed the feel of the game even while the gameplay went unchanged. Ford predicted that players would respond to Alto's Adventure either in appreciation of its "sheer amount of artistic integrity and nuanced visuals", or in disappointment by its similarity to previous endless runners.[4]

Harry Slater of Pocket Gamer thought the game was "pretty special" and "among the best on the App Store".[9] He thought its "stunningly simple" gameplay to be a "compulsive and engaging experience" and "bloody good fun", though he found its core mechanics unoriginal.[9] Eli Cymet of GameZebo said he wanted to live in the game's world and praised its "total, uncompromising dedication to atmosphere" and how every choice felt "made to preserve experiential authenticity".[8]

參考資料

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  1. ^ The Making of Alto's Adventure. Harry Nesbitt. 2015-04-03 [2017-04-27]. 
  2. ^ 2.0 2.1 Alto’s Adventure is launching on Android on February 11th. blog.builtbysnowman.com. [2016-02-04]. 
  3. ^ Alto’s Adventure lands on Windows 10. mspoweruser.com. [2016-07-08]. 
  4. ^ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 Ford, Eric. Alto’s Adventure' Review - Winter Wonderland. TouchArcade. 2015-02-20 [2015-04-16]. (原始內容存檔於2016-04-16). 
  5. ^ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 Webster, Andrew. The next great iPad game is a chill snowboarding adventure. The Verge. Vox Media. 2015-02-19 [2015-04-16]. (原始內容存檔於2015-04-16). 
  6. ^ 6.0 6.1 6.2 Nelson, Jared. Ultra-Stylish Endless Side-Scroller 'Alto's Adventure' Now Available. TouchArcade. 2015-02-19 [2015-04-16]. (原始內容存檔於2015-04-16). 
  7. ^ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 McWhertor, Michael. Get ready to feel some snowboarding emotions with Alto's Adventure. Polygon. Vox Media. 2015-02-11 [2015-05-08]. (原始內容存檔於2015-03-08). 
  8. ^ 8.0 8.1 8.2 8.3 8.4 Cymet, Eli. Alto’s Adventure Review: Imaginary Somewhere. Gamezebo. 2015-02-19 [2015-04-16]. (原始內容存檔於2015-04-16). 
  9. ^ 9.0 9.1 9.2 9.3 9.4 9.5 Slater, Harry. Alto's Adventure review. Pocket Gamer. Steel Media. 2015-02-20 [2015-04-16]. (原始內容存檔於2016-04-16). 
  10. ^ The Making of Alto's Adventure. Harry Nesbitt. 2015-04-03 [2016-06-21]. 
  11. ^ iPhone hit Alto’s Adventure is finally coming to Android. The Verge. [2016-02-04]. 
  12. ^ 12.0 12.1 Why Alto’s Adventure will be free on Android. The Verge. [2016-02-04]. 
  13. ^ Gartenberg, Chaim. Alto’s Odyssey, the follow-up to Alto’s Adventure, is coming in 2017. The Verge. 2016-12-07 [2017-05-22]. 
  14. ^ The Making of Alto's Adventure. Harry Nesbitt. 2015-04-03 [2017-04-27]. 
  15. ^ 15.0 15.1 Alto's Adventure Critic Reviews for iPhone/iPad. Metacritic. CBS Interactive. [2015-04-16]. (原始內容存檔於2015-04-16). 

外部連結

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